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Extra: HHRcz Hexes and Counters

 
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Sindor



Joined: 12 Mar 2008
Posts: 72



PostPosted: Wed Mar 12, 2008 5:06 pm    Post subject: Extra: HHRcz Hexes and Counters Reply with quote

Here are some optional counters and hexes you might find useful for your games; the complete list together with explaining text can be found in the: Hexes & Counters Guide ver 4.0 in english

And separately here:

Hexes
:- Rail hexes I * Rail hexes II
:- Highway hexes I * Highway hexes II
:- Bridge I * Bridge II * Bridge III * Bridge IV * Bridge V * Bridge VI
:- Muddy Terrain
:- Hidden Units (black) * Hidden Units (red)  
:- Field I * Field II  
:- Vehicle Entrenchment
:- Hexes Collection  With bonus: factories, churches and other objects

Counters
:- AAMG Vehicle Upgrade
:- Command Vehicle Upgrade
:- Alternative Aircraft Payload: Small bombs/Bombs/Rockets
:- Alternative Aircraft Payload: WP/Napalm/Torpedo
:- AV Mines
:- AI Mines
:- Concealment
:- Smoke Grenade
:- Objectives
:- Flares New
:- Ships New

Alternative Damage
:- Immobilized
:- Damaged Hull
:- Damaged Turret
:- Wounded (pentagon)
:- Wounded (triangle)
:- Artillery Bombardment damage (counters for hex damage)

S.



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Last edited by Sindor on Mon Nov 24, 2008 3:15 pm; edited 8 times in total
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Sindor



Joined: 12 Mar 2008
Posts: 72



PostPosted: Wed Mar 19, 2008 12:57 pm    Post subject: List of changes Reply with quote

19.3. Added Advanced Damage counters + Napalm/White Phosphorus/Torpedo Aircraft Payload.
13.4. Added wounded counters for advanced campaign rules.
20.5. Added Smoke grenade. All counters remastered ! See the example:




1.7. Added Objectives (print it on a thicker paper for better use):


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Sindor



Joined: 12 Mar 2008
Posts: 72



PostPosted: Wed Aug 20, 2008 1:02 pm    Post subject: Reply with quote

20.08.2008: A nice date to post an updated list of HHR Counters & Hexes created together with Artillery damage counters.
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Sindor



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PostPosted: Thu Oct 30, 2008 3:09 pm    Post subject: Reply with quote

* Add-on for HHR Rules: Flares (Night fights)


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Sindor



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PostPosted: Mon Nov 24, 2008 3:14 pm    Post subject: Reply with quote

Small addition for people playing with Support units (and lower budget ) : Naval Counters


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Sindor



Joined: 12 Mar 2008
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PostPosted: Fri Jan 02, 2009 3:44 pm    Post subject: Reply with quote

Tokens for "infantry upgrades":



Anti-tank dog (Soviet only) - 4 points:
SA Dog Mine :- You may set free this dog in your assault phase. Once activated, the dog becomes a separate unit with Def 4/4, Speed 2 and Close Assault 8. It starts immediately to move to the nearest Vehicle, friendly or enemy, detonating on contact. While no Vehicle can be identified as the nearest one, the dog moves at random in each phase; roll a dice to determine its direction of movement as for the Dispersion effect.

Sniff dog (All) - 2 points:
SA Flair for Mines :- These dogs allows the combat engineers units to re-roll their die while attempting to clear a mine from its hex. Any other infantry unit can use these dogs to search for mines. On a roll 4, 5 or 6, remove one mine counter in its hex. The unit with sniff dogs is not affected by a minefield.



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