Riverside Gaming Riverside Gaming

 
FAQ :: Search :: Memberlist :: Usergroups :: Join! (free)
Profile :: Log in to check your private messages :: Log in


Jameson's Tokyo Express Rules

 
Post new topic   Reply to topic    Riverside Gaming Forum Index -> Campaigns & Scenarios -> Jameson's Tokyo Express Rules
View previous topic :: View next topic  
Author Message
Jameson
Site Admin


Joined: 17 Jan 2008
Posts: 434



PostPosted: Sat Jan 03, 2009 3:29 am    Post subject: Jameson's Tokyo Express Rules Reply with quote



Tokyo Express is a campaign involving the Japanese vs the Allies. The objective for the Japanese player to deliver supplies to Kokumbona (E3) or bombard Henderson Field/Lunga Perimeter from D5. The Allied objective is to prevent this. Each player receives points for completing their objectives and sinking enemy ships. Points are added at the end of the game after all units on one side are eliminated.

Tokyo Express takes place at night, and therefore involves a few small changes to normal WAS rules:
-No aircraft
-Gunnery hits only on 5's and 6's. (6's still equaling 2 hit points).
-Torpedo's remain unchanged

Strategic Map
The above picture is the Strategic Map. At the beginning of the game, each player creates up to 5 Divisions by using a total of 500 points. They then PM their Division to a moderator. Japanese start the game at A1, Allies at C6. Each Strategic Turn(explained below) opposing players roll for initiative. Each player moves their divisions one space per Strategic Turn.

Strategic Turn
After rolling for initiative, players move their Divisions one space. Movement may be made horizontally, vertically or diagonally. After the initial deployment, there is a maximum of 2 divisions in each sector per player. If opposing forces are in the same sector at the end of the strategic turn, a normal WAS battle takes place to resolve combat. A maximum of 2 Divisions per player are allowed in each battle.

Building Divisions
Players may build up to 5 divisions. The maximum value per division is 250 points. Builds are revealed to the moderator, but are not revealed to the opposing player until the setup phase in actual combat. Players decide before the game starts whether to use the year limit 1942 or 1943.

Each side may only use a maximum of 5 submarines in total

-Japanese players may turn Destroyers into Destroyer Transports. They must be stated as such at the beginning of the game and can never revert back to their destroyer status. Destroyer Transports may not make torpedo or ASW attacks.

Organizing Divisions
At the beginning of your Strategic turn, if there are 2 friendly Divisions in the same sector, they may organize this turn instead of moving. Ships may be freely exchanged between Divisions. (Remember to PM your changes to a moderator if playing an online match).

Scoring:
The most basic way to score points is to sink enemy ships. When you sink an enemy ship, take the card for it. The value for the ships is the points you receive.

Allied players score double points for Japanese transports/Destroyer Transports sunk. (If the Destroyer Transport has previously collected points for arriving in sector E3, the Allied player receives no bonus).

Any Japanese transports that are in sector E3 at the beginning of the Strategic Turn are removed from the board and the Japanese player earns 10 points for every transport that makes it.

Any Destroyer Transports that are in sector E3 at the beginning of the Strategic Turn collect 5 points. They may continue to be used, but still suffer the penalties to their Torpedo/ASW attacks, and may not collect any more points.

If the Japanese player starts their Strategic Turn with unopposed Division in sector D5 with a Heavy Cruiser or Battleship present, they collect 50 points for the bombardment of Henderson Field and the Lunga Perimeter.

Victory
The player with the most points after one player's fleet is completely destroyed is the winner.

Allied Forces
USA
UK
Australia
Netherlands
(May be mixed and matched as the Allied player chooses)

vs Japanese Forces



_________________
Be sure to check out our WAS Singles Market!

http://riversidegaming.myfastforum.org/forum14.php
Back to top
View user's profile Send private message
drittal



Joined: 02 Jul 2008
Posts: 12



PostPosted: Thu Feb 05, 2009 1:05 am    Post subject: Reply with quote

will this be revised pending the new night engagement rules?
_________________
Back to top
View user's profile Send private message
Raevski



Joined: 15 Nov 2008
Posts: 153


Location: Brisbane Australia

PostPosted: Thu Feb 05, 2009 1:27 am    Post subject: Reply with quote

i suppose so.
Back to top
View user's profile Send private message
Jameson
Site Admin


Joined: 17 Jan 2008
Posts: 434



PostPosted: Thu Feb 05, 2009 1:43 am    Post subject: Reply with quote

drittal wrote:
will this be revised pending the new night engagement rules?


No, but only because it is specific to the scenario. There weren't too many aircraft involved in the night Tokyo Express runs.



_________________
Be sure to check out our WAS Singles Market!

http://riversidegaming.myfastforum.org/forum14.php
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Riverside Gaming Forum Index -> Campaigns & Scenarios -> Jameson's Tokyo Express Rules All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Card File  Gallery  Forum Archive
smartDark Style by Smartor
Powered by phpBB © 2001, 2002 phpBB Group
 
Create your own free forum | Buy a domain to use with your forum