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Scenario #8 LCdr TaskForce57 (RN) vs Kk RvM (KM)*
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TaskForce57



Joined: 10 Nov 2008
Posts: 48



PostPosted: Sun Nov 23, 2008 12:26 pm    Post subject: Reply with quote

Turn 2 movement:

DD group moves from d3 to f3

Air:

Hurricane tries to shoot up Sboat at f8

Please roll your AA

my attack  (unless aborted by your aa)

Rolls: (2d6)     


My init for turn 3

Rolls: (2d6)     

Rolls: (2d6)     

You have air, mine is re-arming


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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 62



PostPosted: Mon Nov 24, 2008 8:00 am    Post subject: Reply with quote

Ok My AA

Rolls: (3d6)       
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 62



PostPosted: Mon Nov 24, 2008 8:07 am    Post subject: Reply with quote

You go first

Sea Hurricane is aborted (-2 to armor and vital armor if strafing)

BTW I might not be able to continue/end the game (will try to look in tomorrow) until friday or saturday - I am away for a short holiday with the Missis (children left at home with granny )
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TaskForce57



Joined: 10 Nov 2008
Posts: 48



PostPosted: Mon Nov 24, 2008 1:05 pm    Post subject: Reply with quote

Ok...

My move, Hurricane re-arming for all the use it is.

DD group moves from F3 to G5

Happy to hear you have a short break from the family... hope you and your good lady have FUN.

Will be waiting for your return.
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 62



PostPosted: Sun Nov 30, 2008 12:42 pm    Post subject: Reply with quote

Ok I move my S3 group to G5, s1+s2 groups to f5

the Bf stays at home to be prepared for bext turn

Your attack...

I will already do mine

S3 group starts:

Main gunnery Rolls: (2d6)     ; 3 torps Rolls: (3d6)        main guns to first, torps to second Javelin
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 62



PostPosted: Sun Nov 30, 2008 12:48 pm    Post subject: Reply with quote

Yahoooooo - one torpedo hit on Javelin 2

you attack first, so you can choose to smoke with one Javelin - if you do make a save 5+ (same sector)

I can still attack with 2 boat groups

S1 group fires main gun (if your Jav 2 survived torps go to it, if not torps to 1st ship)

main Rolls: (1d6)    torps Rolls: (2d6)     
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 62



PostPosted: Sun Nov 30, 2008 12:49 pm    Post subject: Reply with quote

OK you know what that means - do your saves twice 4+ on both

lets see if my 3rd group has to fire....

WOW my dice are hawt....
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TaskForce57



Joined: 10 Nov 2008
Posts: 48



PostPosted: Sun Nov 30, 2008 1:52 pm    Post subject: Reply with quote

Ok... jav 1 smokes

jav 2 guns on s3
Rolls: (5d6)           

Saves

JAv1 Rolls: (1d6)   

jav2 Rolls: (1d6)   
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TaskForce57



Joined: 10 Nov 2008
Posts: 48



PostPosted: Sun Nov 30, 2008 1:54 pm    Post subject: Reply with quote

ok... jav 1 is toast

      jav 2 is safe for now

one s boat hit by guns

you 3rd group...
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 62



PostPosted: Mon Dec 01, 2008 3:42 am    Post subject: Reply with quote

Actually you have to roll for each sucessful attack...

If you roll your saves the same order as my attacks you were hit by the 1st torpedo attack (Javelin sunk)

the second sucessful attack were 2 hits (6 result) vs 2 armor main gunnery from my S group. this group also fired a torp attack - you did not roll a save against that ttack.

anyways I use my Small ship evasion for my S3 group Rolls: (1d6)    - need a 5 or 6

the last S group attacks

Main Rolls: (1d6)   
torps Rolls: (2d6)     


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