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Scenario #8 LCdr TaskForce57 (RN) vs Kk RvM (KM)*
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Jameson
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Joined: 17 Jan 2008
Posts: 432



PostPosted: Wed Nov 19, 2008 4:03 am    Post subject: Scenario #8 LCdr TaskForce57 (RN) vs Kk RvM (KM)* Reply with quote

September 7th, 1939. North Sea off the German coast

HMS Wolverine (LCdr TF57 Commanding Officer) in company with HMS Verity is cruising off the German coast as part of a decoy. They are the bait of an ambitious plan. The goal is to lure German surface units out of harbor, and towards the NW where aircraft from HMS Courageous will pounce on them.

Kk RvM has been given a hastily formed command. A U-boat has spotted the Courageous and it's escorts, while aerial reconnaissance has reported the two destroyers operating off the coast. Suspecting a trap, high command will only authorize the detachment of 3 pairs of S-boats to launch an attack on the destroyers. It is suspected that their ultimate goal is to mine a harbor entrance. Surprisingly, Luftwaffe support will be available for this operation.


Orders:
TaskForce57: Fight off the S-boat attack. Use the limited air support provided by Courageous wisely.

RvM: Sink the two prowling destroyers. Fighters will be on hand to support you.

Map: Battlemap 03 in rulebook. No objectives. RN deploys to the west, KM to the east.

Order of Battle:
RN
HMS Wolverine (Javelin)
HMS Verity (Javelin)
1 Squadron of Hurricanes (to be treated as land-based)

KM
3 units of S-boats
1 Squadron of Bf-109's



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Last edited by Jameson on Thu Dec 04, 2008 1:38 pm; edited 1 time in total
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 61



PostPosted: Wed Nov 19, 2008 9:59 am    Post subject: Reply with quote

OK Determining Initiative

Rolls: (2d6)     

reroll

Rolls: (2d6)     
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 61



PostPosted: Fri Nov 21, 2008 2:51 am    Post subject: Reply with quote

Richter von Manthofen to Kiel  Stations

We are searching the enemy - no luck so far - please send tanker, so we can fule up.

Richter von Manthofen to Flugplatz Hamburg - Could you please launch a Seaplane to aid our search!
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TaskForce57



Joined: 10 Nov 2008
Posts: 48



PostPosted: Fri Nov 21, 2008 11:11 am    Post subject: Reply with quote

Init:

Rolls: (2d6)     

reroll

Rolls: (2d6)     

and here we go again.... good luck.
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TaskForce57



Joined: 10 Nov 2008
Posts: 48



PostPosted: Fri Nov 21, 2008 11:45 am    Post subject: Reply with quote

Ok , its the royals to start this time

Both of my two Javelins will deploy in D1.


You may bring on your S.boats.
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 61



PostPosted: Sat Nov 22, 2008 3:26 am    Post subject: Reply with quote

S boats deploy in C11,D11,E11

Initiative does not make much difference in turn one I believe

my S1 and S2 - groups move to D8

S3 group move to G8 (island)

your move

we must decide who places his fighter first:

init roll Rolls: (2d6)     

reroll Rolls: (2d6)     

If I win my fighter goes to the sector your fighter goes - If I loose figther deploys to the S1/S2 group
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TaskForce57



Joined: 10 Nov 2008
Posts: 48



PostPosted: Sat Nov 22, 2008 10:36 am    Post subject: Reply with quote

ok...

my turn 1 move:

DD group to D3

init turn 2

Rolls: (2d6)     

reroll

Rolls: (2d6)     
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TaskForce57



Joined: 10 Nov 2008
Posts: 48



PostPosted: Sat Nov 22, 2008 10:39 am    Post subject: Reply with quote

sorry... were your rolls for air or turn 2?

I lost init turn 1 so I have to place first, my hurricane is not deploying in turn one... the pilot is still drinking his tea.

my  rolls were for turn 2, if you want to change your turn 1 air move please do so.
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 61



PostPosted: Sun Nov 23, 2008 2:32 am    Post subject: Reply with quote

They were for fighter  placement you won  (the first pair of dice were the initial placement dice), I had tp place first , so we now start with Init for turn 2

(You have the figther available, I don't)

roll for init turn 2

Rolls: (2d6)     
reroll
Rolls: (2d6)     

its your init for turn 2 now.
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Richter von Manthofen



Joined: 10 Nov 2008
Posts: 61



PostPosted: Sun Nov 23, 2008 2:34 am    Post subject: Reply with quote

regardless what you do I move  my S1+S2 group to D6, S3 group stays G8

this laves them out of harms way

I believe I can throiw init dice for turn 3

Rolls: (2d6)     

[dice =2d6]


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