Jameson
|
Scenario #9 Cdr Morevo (RN) vs KS IJN Fuso (KM)*September 14th, 1939. Off the South African Coast.
The chase is on! Cdr Morevo (RN) has been deployed south from the Azores to block the Nordmark from breaking out into the Atlantic. Morevo is flying his flag in HMS Neptune which has joined the corvettes HMS Milford and HMS Bridgewater.
Nordmark (KS IJN Fuso) is making haste out of the Indian Ocean after sinking HMAS Vampire. Once she breaks out into the Atlantic, Nordmark is to "intern" herself in a sympathetic South American port for a much-needed refit. Joining Nordmark off the Cape are U-60 and U-61
Orders:
Cdr Morevo: Sink the Nordmark and the two u-boats.
IJN Fuso: Fight it out to the finish. Sink the 3 enemy surface vessels.
Map: Battlemap 00 (Clear Sea). No objectives. RN deploys to the west, KM to the east.
Order of Battle:
RN
HMS Neptune (HMS Ajax)
HMS Bridgewater (John C. Butler)
HMS Milford (John C. Butler)
KM
Nordmark
U-60 (U-66)
U-61 (U-66)
Other:
-On turn #3, a Catalina arrives on scene to reinforce the RN. This is a long-range patrol aircraft; It carries no bombs or torpedo's. Just depth-charges.
-If the battle lasts until turn #8, a nasty surprise awaits the RN.
|
IJN Fuso
|
Can the uboats deploy anywhere on my side - like a standard objective game?
|
Jameson
|
They can deploy in the Submarine deployment zone marked on the map. I'm currently at work, so I don't have my rulebook with me to give you the exact area.
|
IJN Fuso
|
Good enough. Thanks
Roll for setup
Rolls: (2d6)
reroll if needed
Rolls: (2d6)
Rolls: (2d6)
|
Captain Morevo
|
Roll for setup
Rolls: (2d6)
reroll if needed
Rolls: (2d6)
And a roll for Initiative
Rolls: (2d6)
reroll if needed
Rolls: (2d6)
|
IJN Fuso
|
Looks like the KM sets up 1st.
Nordmark on k4, U60 on G3, U61 on G4
my 1st turn is trivial - so I'll move now too.
Slow roll for Nordmark
|
IJN Fuso
|
Rolls: (1d6)
|
IJN Fuso
|
Nordmark to I4
U60 to F4, U61 to F5
init for next turn
Rolls: (2d6)
reroll
Rolls: (2d6)
Rolls: (2d6)
|
IJN Fuso
|
You can setup and move next. Then roll init for turn 2. We need to keep track of turns so we know when the PBY comes....
|
Captain Morevo
|
HMS Neptune Starts in A3
HMS Milford and Bridgewater in A4
Slow roll for Milford
Rolls: (1d6)
Slow roll for Bridgewater
Rolls: (1d6)
|
Captain Morevo
|
Neptune moves to C3
Milford and Bridgewater to C4
|
Captain Morevo
|
New Initiative
Rolls: (2d6)
Reroll if Necessary
Rolls: (2d6)
|
Captain Morevo
|
You win the reroll, so I move first
Milford
Rolls: (1d6)
Bridgewater
Rolls: (1d6)
|
Captain Morevo
|
Neptune to C2
Milford and Bridgewater to C3
|
IJN Fuso
|
Your turn 1 move is next. Then roll for init on Turn 2.
|
IJN Fuso
|
I'm an idiot - I didn't see page 2!
slow roll for Nordmarck
Rolls: (1d6)
|
IJN Fuso
|
Nordmark to G3, U60 to E3, U61 to E4
U60 fires torps @ Neptune Range 2 +1 for Wolfpack
Rolls: (3d6)
U61 fires torps @ Milford, Range2 +1 for wolfpack
Rolls: (3d6)
|
IJN Fuso
|
Neptune'1 hit!
Init for next turn
Rolls: (2d6)
reroll
Rolls: (2d6)
Rolls: (2d6)
|
IJN Fuso
|
I win init. Turn 2 is over. Turn 3 starts, your move. You get a PBY This turn.
|
Captain Morevo
|
Wait wait wait. I didn't get my attack phase sir!
|
Captain Morevo
|
And before you argue, I didn't get a chance to Pop Smoke (Which I would've), so there...
Anyway for initiative
[rolls="2d6"]
|
Captain Morevo
|
Init for next turn
Rolls: (2d6)
reroll
Rolls: (2d6)
|
Captain Morevo
|
Milford Slow
Rolls: (1d6)
Bridgewater Slow
Rolls: (1d6)
|
IJN Fuso
|
Ah - U are right. I was too fast.
And I think we're a 1/2 turn out of sync.
Let's go back to your combat. Your Javelin pops smoke. My Uboats fired 3 torps at Javelin - 1 hit. You have a concealment roll coming . I also fired 3 at Milford - all missed.
For Turn 3, I won init - you passed 2 slow rolls for Milford and Bridge.
So I beleive you need to roll for concealment and then move your ships. And then I move. And then you place your PBY. Agree?
|
Captain Morevo
|
HMS Neptune Runs back to B2
HMS Milford Runs to C3
HMS Milford Runs to C2
|
Captain Morevo
|
My point was that you rushed past my surface attack phase, regardless of me not having anything to do...
|
IJN Fuso
|
I'm not sure I understand. You still need to do a smoke roll to see if Neptune is sunk.
|
Captain Morevo
|
Why would neptune be sunk? She is an HMS Ajax, a cruiser, one with three hull points, last time I checked, U-Boats didn't have long lance torpedoes.
|
IJN Fuso
|
Sorry. U are right. I thought Neptune was a Javelin.
To make sure we're on the same page:
Ajax (Neptune) is crippled and at B2
Milford (Butler) is in C2 where there was smoke popped last turn
Bridge (Buylre) is in C3, where smoke was popped last turn
And that is after your turn 3 movement, correct?
Slow roll for NordmarckRolls: (2d6)
|
IJN Fuso
|
slow roll
Rolls: (1d6)
|
IJN Fuso
|
OK - so Nordmark go to F4
U60 stays in E3
U61 stays in E4
Sorry for the confisuion before. - Are we good with Turn 3 movement?
You get a PBY to place.
|
Captain Morevo
|
PBY Deploys to E3
Depth Charge
Rolls: (3d6)
|
Captain Morevo
|
In my Surface attack phase, both Destroyers Pop Smoke.
|
IJN Fuso
|
U60 (E3) @ Milford in C2 +1 for Wolfpack, - 1 for ASW, Range 2
Rolls: (2d6)
U61 (E4) @ Bridge in C3 +1 for Wolfpack
Rolls: (3d6)
|
IJN Fuso
|
Awaiting smoke rolls...
Nordmark will shoot if a torp misses due to smoke.
|
Captain Morevo
|
Umm, how?
Movement Phase
Aircraft Phase
Surface Attack Phase
Submarine Phase
You are supposed to roll for your guns BEFORE the torps, so, no I'll wait for you to roll your guns.
|
IJN Fuso
|
Right again. I shot torps 1st, so I'll skip guns this turn.
|
Captain Morevo
|
Bridgewater Smoke
Rolls: (1d6)
Milford Smoke
Rolls: (1d6)
|
Captain Morevo
|
*gets a sour look on his face* nnnnn....
|
IJN Fuso
|
Looks like Bridge lives.
Init for next turn
Rolls: (2d6)
reroll if needed
Rolls: (2d6)
Rolls: (2d6)
|
Captain Morevo
|
Init for next turn
Rolls: (2d6)
reroll if needed
Rolls: (2d6)
|
IJN Fuso
|
I believe I won init. Your move.
|
Captain Morevo
|
HMS Neptune retreats to A2, HMS Bridgewater Retreats to B2.
|
IJN Fuso
|
slow roll for nord
Rolls: (1d6)
|
IJN Fuso
|
U60 to D3, U61 to D4
Nordmarck to E2
There is smoke in C2 and C3, so there is no line of sight for combat this turn. Your air phase
|
Captain Morevo
|
Air phase, Catalina depoloys to D3, drops depth charges
Rolls: (3d6)
|
IJN Fuso
|
I assume Bridge pops smoke during combat. I have no combat due to smoke in C2, C3.
Unless I'm missing something, I believe turn 4 ends.
init for next turn
Rolls: (2d6)
reroll
Rolls: (2d6)
Rolls: (2d6)
|
IJN Fuso
|
Bump
|
Captain Morevo
|
What the hell is with you and initiative rolls!
Rolls: (2d6)
Reroll
Rolls: (2d6)
|
Captain Morevo
|
And yeah, I popped smoke last turn.
|
IJN Fuso
|
Juts Wasted torp rolls....
Turn 5:
So there is now smoke in B2. The Smoke in C2, C3 has disapated. And its your movement phase.
|
Captain Morevo
|
Both ships are in B2. (I'll keep the destroyer there and move the cruiser in.)
Matters very little, I have a snowballs chance in hell of winning at this point.
|
IJN Fuso
|
All my ships stay put - Nord in E2, U60 in D3, U61 in D4
Your air
|
Captain Morevo
|
Catalina to D3
Rolls: (3d6)
|
Captain Morevo
|
Pop Smoke.
|
IJN Fuso
|
Nordmarck @ Bridge Range 3
Rolls: (3d6)
|
IJN Fuso
|
A hit pending smoke roll.
|
Captain Morevo
|
You didn't let ajax fire.
|
IJN Fuso
|
then fire away. Surface combat is simultaneous - except for smoke.
|
Captain Morevo
|
Neptune Fires at Nordmark
Rolls: (4d6)
|
Captain Morevo
|
OF ALL THE ROTTEN LUCK!
Concealment
Rolls: (1d6)
|
Captain Morevo
|
Is that a shiny glimmer?
|
IJN Fuso
|
Nordmark takes 1 Damage, while Bridge dodges a hit!
U61 (in D4) fires @ Neptune in B2 (Range 2) +1 for Wolfpack
Rolls: (3d6)
|
IJN Fuso
|
u60 in D3 fires @ Ajax (+1 for Wolfpack, -1 for ASW)
Rolls: (2d6)
|
IJN Fuso
|
I said Ajax - but meant Neptune.
So you get another concealment roll....
init for next turn
Rolls: (2d6)
reroll
Rolls: (2d6)
Rolls: (2d6)
|
Captain Morevo
|
Concealment
Rolls: (1d6)
Initiative
Rolls: (2d6)
reroll
Rolls: (2d6)
|
Captain Morevo
|
*swears under his breath*...
|
IJN Fuso
|
I believe its your move - Turn 5 ends. Turn 6 begins.
|
Captain Morevo
|
Slow Roll
Rolls: (1d6)
|
Captain Morevo
|
Final destroyer moves to D3.
|
IJN Fuso
|
Nord slow roll
Rolls: (1d6)
|
IJN Fuso
|
There is still smoke in B2
Movement:
Nord to G3
U60 to to E4
U61 to C3
Your air phase
|
Captain Morevo
|
Catalina to C3
Rolls: (3d6)
|
IJN Fuso
|
Surface Combat - You're first - I assume you pop smoke.
Nord@Bridge Range 3
Rolls: (3d6)
|
Captain Morevo
|
Concealment
Rolls: (1d6)
|
IJN Fuso
|
u60 @ Bridge - Range 2, +1 for Wolfpack
Rolls: (3d6)
U61 @ Bridge - Range 1, +1 for Wolfpack, 1- for ASW, -1 for DD harrasment
Rolls: (2d6)
|
IJN Fuso
|
All torps miss.
Turn 6 ends - Turn 7 init
Rolls: (2d6)
reroll
Rolls: (2d6)
Rolls: (2d6)
|
IJN Fuso
|
And there is smoke in B2
|
Captain Morevo
|
Rolls: (2d6)
|
Captain Morevo
|
Rolls: (1d6)
|
Captain Morevo
|
Destroyer moves to C3
|
IJN Fuso
|
Nord slow roll
Rolls: (1d6)
|
IJN Fuso
|
Movement:
Nord stays in G3
U60 stay in E4
U61 to C2
Surface phase - I assume Bridge will pop smoke
Nord @ Bridge, Range 3
Rolls: (3d6)
|
IJN Fuso
|
Miss.
Your air phase
|
Captain Morevo
|
to c2Rolls: (3d6)
|
Captain Morevo
|
Hit, U61 is Crippled
|
IJN Fuso
|
Ouch.
U61 @ Bridge, Range 1, +1 Wolfpack, -1 ASW, -1 DD harassment, -1 Crippled
Rolls: (1d6)
U60 @ Bridge, Range 2, +1 Worfpack
Rolls: (3d6)
|
IJN Fuso
|
All misses.
Turn 7 ends.
Init for turn 8
Rolls: (2d6)
reroll
Rolls: (2d6)
Rolls: (2d6)
|
Captain Morevo
|
Rolls: (2d6)
reroll
Rolls: (2d6)
|
Captain Morevo
|
HMS Bridgewater moves to C2
|
Captain Morevo
|
Sorry, slow roll
Rolls: (1d6)
|
IJN Fuso
|
NP.
Crippled U61 to C1
U60 to E3
Nord stays in F3
Your air phase
|
Captain Morevo
|
Catalina to C1
Rolls: (3d6)
|
IJN Fuso
|
Smoke again, I assume;
Nord @ Bridge
Rolls: (3d6)
U61 @ Bridge
Rolls: (1d6)
U60@ Bridge
Rolls: (3d6)
|
IJN Fuso
|
Looks like Nord scores a hit - awaiting smoke roll
|
Captain Morevo
|
Concealment
Rolls: (1d6)
|
IJN Fuso
|
Bridge sinks! And Nordmark escapes!
|
|
|