Jameson
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Scenario #8 LCdr TaskForce57 (RN) vs Kk RvM (KM)*September 7th, 1939. North Sea off the German coast
HMS Wolverine (LCdr TF57 Commanding Officer) in company with HMS Verity is cruising off the German coast as part of a decoy. They are the bait of an ambitious plan. The goal is to lure German surface units out of harbor, and towards the NW where aircraft from HMS Courageous will pounce on them.
Kk RvM has been given a hastily formed command. A U-boat has spotted the Courageous and it's escorts, while aerial reconnaissance has reported the two destroyers operating off the coast. Suspecting a trap, high command will only authorize the detachment of 3 pairs of S-boats to launch an attack on the destroyers. It is suspected that their ultimate goal is to mine a harbor entrance. Surprisingly, Luftwaffe support will be available for this operation.
Orders:
TaskForce57: Fight off the S-boat attack. Use the limited air support provided by Courageous wisely.
RvM: Sink the two prowling destroyers. Fighters will be on hand to support you.
Map: Battlemap 03 in rulebook. No objectives. RN deploys to the west, KM to the east.
Order of Battle:
RN
HMS Wolverine (Javelin)
HMS Verity (Javelin)
1 Squadron of Hurricanes (to be treated as land-based)
KM
3 units of S-boats
1 Squadron of Bf-109's
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Richter von Manthofen
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OK Determining Initiative
Rolls: (2d6)
reroll
Rolls: (2d6)
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Richter von Manthofen
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Richter von Manthofen to Kiel Stations
We are searching the enemy - no luck so far - please send tanker, so we can fule up.
Richter von Manthofen to Flugplatz Hamburg - Could you please launch a Seaplane to aid our search!
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TaskForce57
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Init:
Rolls: (2d6)
reroll
Rolls: (2d6)
and here we go again.... good luck.
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TaskForce57
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Ok , its the royals to start this time
Both of my two Javelins will deploy in D1.
You may bring on your S.boats.
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Richter von Manthofen
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S boats deploy in C11,D11,E11
Initiative does not make much difference in turn one I believe
my S1 and S2 - groups move to D8
S3 group move to G8 (island)
your move
we must decide who places his fighter first:
init roll Rolls: (2d6)
reroll Rolls: (2d6)
If I win my fighter goes to the sector your fighter goes - If I loose figther deploys to the S1/S2 group
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TaskForce57
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ok...
my turn 1 move:
DD group to D3
init turn 2
Rolls: (2d6)
reroll
Rolls: (2d6)
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TaskForce57
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sorry... were your rolls for air or turn 2?
I lost init turn 1 so I have to place first, my hurricane is not deploying in turn one... the pilot is still drinking his tea.
my rolls were for turn 2, if you want to change your turn 1 air move please do so.
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Richter von Manthofen
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They were for fighter placement you won (the first pair of dice were the initial placement dice), I had tp place first , so we now start with Init for turn 2
(You have the figther available, I don't)
roll for init turn 2
Rolls: (2d6)
reroll
Rolls: (2d6)
its your init for turn 2 now.
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Richter von Manthofen
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regardless what you do I move my S1+S2 group to D6, S3 group stays G8
this laves them out of harms way
I believe I can throiw init dice for turn 3
Rolls: (2d6)
[dice =2d6]
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TaskForce57
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Turn 2 movement:
DD group moves from d3 to f3
Air:
Hurricane tries to shoot up Sboat at f8
Please roll your AA
my attack (unless aborted by your aa)
Rolls: (2d6)
My init for turn 3
Rolls: (2d6)
Rolls: (2d6)
You have air, mine is re-arming
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Richter von Manthofen
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Ok My AA
Rolls: (3d6)
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Richter von Manthofen
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You go first
Sea Hurricane is aborted (-2 to armor and vital armor if strafing)
BTW I might not be able to continue/end the game (will try to look in tomorrow) until friday or saturday - I am away for a short holiday with the Missis (children left at home with granny )
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TaskForce57
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Ok...
My move, Hurricane re-arming for all the use it is.
DD group moves from F3 to G5
Happy to hear you have a short break from the family... hope you and your good lady have FUN.
Will be waiting for your return.
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Richter von Manthofen
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Ok I move my S3 group to G5, s1+s2 groups to f5
the Bf stays at home to be prepared for bext turn
Your attack...
I will already do mine
S3 group starts:
Main gunnery Rolls: (2d6) ; 3 torps Rolls: (3d6) main guns to first, torps to second Javelin
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Richter von Manthofen
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Yahoooooo - one torpedo hit on Javelin 2
you attack first, so you can choose to smoke with one Javelin - if you do make a save 5+ (same sector)
I can still attack with 2 boat groups
S1 group fires main gun (if your Jav 2 survived torps go to it, if not torps to 1st ship)
main Rolls: (1d6) torps Rolls: (2d6)
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Richter von Manthofen
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OK you know what that means - do your saves twice 4+ on both
lets see if my 3rd group has to fire....
WOW my dice are hawt....
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TaskForce57
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Ok... jav 1 smokes
jav 2 guns on s3
Rolls: (5d6)
Saves
JAv1 Rolls: (1d6)
jav2 Rolls: (1d6)
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TaskForce57
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ok... jav 1 is toast
jav 2 is safe for now
one s boat hit by guns
you 3rd group...
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Richter von Manthofen
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Actually you have to roll for each sucessful attack...
If you roll your saves the same order as my attacks you were hit by the 1st torpedo attack (Javelin sunk)
the second sucessful attack were 2 hits (6 result) vs 2 armor main gunnery from my S group. this group also fired a torp attack - you did not roll a save against that ttack.
anyways I use my Small ship evasion for my S3 group Rolls: (1d6) - need a 5 or 6
the last S group attacks
Main Rolls: (1d6)
torps Rolls: (2d6)
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Richter von Manthofen
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Good - I have still all three boats
If I am correct you still have to do a save.
if thats sucessful, I do init for next turn
Rolls: (2d6)
reroll
Rolls: (2d6)
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TaskForce57
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sorry...
save for last jav
Rolls: (1d6)
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TaskForce57
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Saved!
Ok.. init for this turn
Rolls: (2d6)
Lets see if my blasted Hurricane can even the odds!
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TaskForce57
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Your move...
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Richter von Manthofen
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As I have to go first I will retreat with my boats to the position they were before this attack ((I have my map left in the office ) - the boats are in cover of the islands they were before.
Jav can move now...
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TaskForce57
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g5 back to f3...
your air
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Richter von Manthofen
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OK to fix the positions of my boats
S1+S2 at D6
S3 at G8
My plane goes to F3
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TaskForce57
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my hurricane to your lone Sboat...
time to strafe
Rolls: (6d6)
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TaskForce57
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My AA
Rolls: (5d6)
Time to see if your 109 can win you this match ... your strafe your aa... with your hot dice you will no doubt abort it anyway.
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Richter von Manthofen
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OK my antiair Rolls: (3d6)
and my strafe Rolls: (3d6)
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Richter von Manthofen
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Seems the S3 group is toast
Javelin takes a hit
init for next turn Rolls: (2d6)
reroll Rolls: (2d6)
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TaskForce57
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init:
Rolls: (2d6)
yes... but i have a crippled DD... no air this turn and you have a def advantage in numbers, at least the royal navy bit off a third of your surface force.
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TaskForce57
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DD to f2....
Not very brave, Im just going to run like blue blazes and pray my hurricane can bite off one more sboat before you vape me
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Richter von Manthofen
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My boats go to E5 - this puts your DD into range of my boats
S1 group
gunnery Rolls: (1d6)
torps Rolls: (2d6)
S2 group
gunnery Rolls: (1d6)
torps Rolls: (2d6)
I know you go first, but it does not change much
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Richter von Manthofen
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Ok S1 guns hit your DD
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TaskForce57
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jav smokes
rolls save
Rolls: (1d6)
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TaskForce57
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toast...
Your game....
My turn to go swimming.
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Richter von Manthofen
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Thanks for the game.
Actually I think it was eeasy for me -
I got the better fighter
My ships could go hiding
I have 6 attacks per round (not counting the plane) and could evade damage from your attacks while you could get either 1 attack + smoke OR 2 attacks per turn (my boats are immune to torps)
IMHO yo never had a fighting chance - maybe with 3 DDs
I might add my dice were hot, while yours were only "average" I think
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