Archive for Riverside Gaming 
 



       Riverside Gaming Forum Index -> Black Knight Foundry
Sindor

On-line gaming: AAM:HHR maps

Eagle has landed

* Hex K3 is Large Building (no entry for Vehicles, cover for Soldiers on 4+, blocks LOS).
* K4, H2 and P7 are considered "buildings" hexes (but without road bonus)
* K1, K2, I2 and I3 offer cover only from sides cut by buildings (like hedges).
* I1&J5 are Shell holes (see combat zone tile set II)
* H1 and all other hexes are standard (plains, forests, hills, roads).

For all maps: in defending scenario, players should start 2 hexes around the respectively sided objectives. Attacker starts on the more distant side of the battlefield. Mines and other obstacles are placed accordingly in the area of 4 hexes around the objectives

Sindor

Iron Horse

* You may choose classic skirmish battle (objective = center) or defensive scenarios (realistic objectives 1/2 on each side of the board).
Special: You may may cross ther river over the railway bridge, but moving on the railway bed does not count as being on a road.

For all maps: in defending scenario, players should start 2 hexes around the respectively sided objectives. Attacker starts on the more distant side of the battlefield. Mines and other obstacles are placed accordingly in the area of 4 hexes around the objectives

Sindor

Heart of the jungle

* You may choose classic skirmish battle (objective = center) or defensive scenarios (realistic objectives 1/2 on each side of the board).
Special: Rice fields (A6, D6, E7) are treated as Swamps.

For all maps: in defending scenario, players should start 2 hexes around the respectively sided objectives. Attacker starts on the more distant side of the battlefield. Mines and other obstacles are placed accordingly in the area of 4 hexes around the objectives

Sindor

Ukraine  Updated

* You may choose classic skirmish battle (objective = center) or defensive scenarios (realistic objectives 1/2 on each side of the board).
Special: Wheat fields give limited cover (-1) to Soldiers.

For all maps: in defending scenario, players should start 2 hexes around the respectively sided objectives. Attacker starts on the more distant side of the battlefield. Mines and other obstacles are placed accordingly in the area of 4 hexes around the objectives

Sindor

For the the unit representative counters on maps, you may find most of the units from Set 6 and Addons here:
:arrow: http://www.juniorgeneral.org/ww2.htm

(both top-down or side views are available).

You may also use these, designed by Black Knight Group specially for on-line gaming )
:arrow:  http://nofar.wz.cz/aa/set6/6_01.png

(just change the last two digits in URL to download an image corresponding to the unit from Set 6)

Sample:
Sindor

And now, you can download also updated unit representatives for AddOns Set:


At: http://nofar.wz.cz/aa/Add/ger1.png ... and so on.
ger1-12; hun1-2; rom1-2; ita1-3; jap1-2; rus1-7; pol1-3; usa1-6; chi1; gbr1-5; fra1-2

       Riverside Gaming Forum Index -> Black Knight Foundry
Page 1 of 1
Create your own free forum | Buy a domain to use with your forum